Quick spark speed dating reviews

08-Jan-2016 02:43

The learners create an original profile for their character and discuss this information in a speed dating session.During the activity, the students will have 10 dates with 10 different superheroes. At the end of the event, the learners will select a suitable match for their character and make a brief report to their classmates.Preparation Step 1: Before the class, print out the lesson handouts (Appendix A – Appendix D).Step 2: Reconfigure the desks in the classroom into a long line.Emphasize that this is a communicative role-play activity and NOT a reading exercise.

Provide each group with two superhero cards (see Appendix A).

Review difficult vocabulary (e.g., marital status). Step 5: The learners select a MALE or FEMALE card from a bag (Note: If a female student selects a MALE card, she must create a male character).

Step 6: Give the students a profile card template (see Appendix C).

Step 7: Provide the students with the ‘Speed Dating Activity’ handout (see Appendix D). Remind them that they are the superheroes (i.e., use first person).

This will help the students remember their dates and select a partner when the activity is finished. The participants shake hands, introduce themselves, ask and answer questions.

Provide each group with two superhero cards (see Appendix A).Review difficult vocabulary (e.g., marital status). Step 5: The learners select a MALE or FEMALE card from a bag (Note: If a female student selects a MALE card, she must create a male character).Step 6: Give the students a profile card template (see Appendix C).Step 7: Provide the students with the ‘Speed Dating Activity’ handout (see Appendix D). Remind them that they are the superheroes (i.e., use first person).This will help the students remember their dates and select a partner when the activity is finished. The participants shake hands, introduce themselves, ask and answer questions.One strategy that can facilitate oral communication and inject authentic language situations into a classroom is role-playing activities.